Direct Volume Rendering
A direct volume renderer requires every sample value to be mapped to opacity and a color. This is done with a "transfer function" which can be a simple ramp, a piecewise linear function or an arbitrary table. Once converted to an RGBA (for red, green, blue, alpha) value, the composed RGBA result is projected on corresponding pixel of the frame buffer. The way this is done depends on the rendering technique.
A combination of these techniques is possible. For instance, a shear warp implementation could use texturing hardware to draw the aligned slices in the off-screen buffer.
Read more about this topic: Volume Rendering
Famous quotes containing the words direct, volume and/or rendering:
“Traditionally in American society, men have been trained for both competition and teamwork through sports, while women have been reared to merge their welfare with that of the family, with fewer opportunities for either independence or other team identifications, and fewer challenges to direct competition. In effect, women have been circumscribed within that unit where the benefit of one is most easily believed to be the benefit of all.”
—Mary Catherine Bateson (b. 1939)
“And all the great traditions of the Past
They saw reflected in the coming time.
And thus forever with reverted look
The mystic volume of the world they read,
Spelling it backward, like a Hebrew book,
Till life became a Legend of the Dead.”
—Henry Wadsworth Longfellow (18091882)
“The problem is that we attempt to solve the simplest questions cleverly, thereby rendering them unusually complex. One should seek the simple solution.”
—Anton Pavlovich Chekhov (18601904)