Ray Casting

Ray casting is the use of ray-surface intersection tests to solve a variety of problems in computer graphics. The term was first used in computer graphics in a 1982 paper by Scott Roth to describe a method for rendering CSG models.

Read more about Ray Casting:  Usage, Concept, Computational Geometry Setting

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    These facts have always suggested to man the sublime creed that the world is not the product of manifold power, but of one will, of one mind; and that one mind is everywhere active, in each ray of the star, in each wavelet of the pool; and whatever opposes that will is everywhere balked and baffled, because things are made so, and not otherwise.
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