Ray Tracing (graphics)
In computer graphics, ray tracing is a technique for generating an image by tracing the path of light through pixels in an image plane and simulating the effects of its encounters with virtual objects. The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost. This makes ray tracing best suited for applications where the image can be rendered slowly ahead of time, such as in still images and film and television visual effects, and more poorly suited for real-time applications like video games where speed is critical. Ray tracing is capable of simulating a wide variety of optical effects, such as reflection and refraction, scattering, and dispersion phenomena (such as chromatic aberration).
Read more about Ray Tracing (graphics): Algorithm Overview, Adaptive Depth Control, Bounding Volumes, In Real Time
Famous quotes containing the words ray and/or tracing:
“It has never been my object to record my dreams, just the determination to realize them.”
—Man Ray (18901976)
“And if anyone should think I am tracing this matter too curiously, I, who have considered it in various shapes, can only answer with Hamlet ... Not a jot; it being no more than the natural result of examining and considering the subject.”
—Sarah Fielding (17101768)