Survival horror is a subgenre of action-adventure video games inspired by horror fiction. Although combat can be a part of the gameplay, the player is made to feel less powerful than in typical action games, because of limited ammunition, health, speed, or other limitations. The player is also challenged to find items that unlock the path to new areas, and solve puzzles at certain locations. Games make use of strong horror themes, and the player is often challenged to navigate dark maze-like environments, and react to unexpected attacks from enemies.
The term "survival horror" was first used for the original Japanese release of Resident Evil in 1996, which was influenced by earlier games with a horror theme such as 1989's Sweet Home. The name has been used since then for games with similar gameplay, and has been retroactively applied to games as old as Haunted House from 1982. Starting with the release of Resident Evil 4 in 2005, the genre began to incorporate more features from action games, which has led game journalists to question whether long-standing survival horror franchises have abandoned the genre. Still, the survival horror genre has persisted in one form or another, though with Resident Evil 6, Capcom has called this departure "dramatic horror."
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Famous quotes containing the words survival and/or horror:
“However great a mans fear of life, suicide remains the courageous act, the clear-headed act of a mathematician. The suicide has judged by the laws of chanceso many odds against one that to live will be more miserable than to die. His sense of mathematics is greater than his sense of survival. But think how a sense of survival must clamour to be heard at the last moment, what excuses it must present of a totally unscientific nature.”
—Graham Greene (19041991)
“Whoever inquires about our childhood wants to know something about our soul. If the question is not just a rhetorical one and the questioner has the patience to listen, he will come to realize that we love with horror and hate with an inexplicable love whatever caused us our greatest pain and difficulty.”
—Erika Burkart (20th century)