History
Early versions of the game featured only a handful of short, primitive mechs, and were full of bugs and instability. Philotes, Cerberus, Tartaros, and Icarus became the primary mechs of the game. These were to be the focus of the game's undeveloped Story mode. Teshima instead focused on adding new mechs and bugfixes. The game developed and evolved over time to a more realistic graphical style. In late 2004, after a period of scarce updates, Haruo Teshima announced a temporary hiatus in development. Development continued briefly in 2007 before Teshima announced another year of hiatus to focus on a new project called Gunners. However, development of this game was short lived, and in 2008 Silver Knights production was started up again, but once again halted. In 2009, the production began once again to release newer mechas as well as some redesigned mechas. The most current version released is 0.13K.
Read more about this topic: Silver Knights
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