Computer animation physics or game physics involves the introduction of the laws of physics into a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer. Typically, simulation physics is only a close approximation to real physics, and computation is performed using discrete values.
There are several elements that form components of simulation physics:
- Physics engine is program code that is used to simulate Newtonian physics within the environment.
- Collision detection is used to solve the problem of determining when any two or more physical objects in the environment cross each other's path.
Read more about Game Physics: Particle Systems, Ragdoll Physics, Books
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