Shader - History

History

The modern use of "shader" was introduced to the public by Pixar with their "RenderMan Interface Specification, Version 3.0" originally published in May, 1988.

As graphics processing units evolved, major graphics software libraries such as OpenGL and Direct3D began to support shaders. The first shader-capable GPUs only supported pixel shading, but vertex shaders were quickly introduced once developers realized the power of shaders. Geometry shaders were recently introduced with Direct3D 10 and OpenGL 3.2, but are currently supported only by high-end video cards.

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