Risk 2210 A.D. - Prominent Differences From Classic Risk

Prominent Differences From Classic Risk

  • Only five players (classic Risk seats six)
  • Addition of water and moon territories
  • Addition of commanders (land, naval, space, nuclear, diplomat)
  • Command card decks corresponding to each of the five commanders
  • Players earn and spend "energy" to obtain commanders, cards, space stations, and to activate some command cards
  • Players can roll an 8-sided-die in some instances
  • Armies are not acquired through card trading
  • The game is only 5 years (turns) long; the winner is the player with highest score at the end of the last year
  • Players bid energy to determine turn order rather than following the same order determined by a dice from the beginning of the game.

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