Prominent Differences From Classic Risk
- Only five players (classic Risk seats six)
- Addition of water and moon territories
- Addition of commanders (land, naval, space, nuclear, diplomat)
- Command card decks corresponding to each of the five commanders
- Players earn and spend "energy" to obtain commanders, cards, space stations, and to activate some command cards
- Players can roll an 8-sided-die in some instances
- Armies are not acquired through card trading
- The game is only 5 years (turns) long; the winner is the player with highest score at the end of the last year
- Players bid energy to determine turn order rather than following the same order determined by a dice from the beginning of the game.
Read more about this topic: Risk 2210 A.D.
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