Real-time Computing

In computer science, real-time computing (RTC), or reactive computing, is the study of hardware and software systems that are subject to a "real-time constraint"— e.g. operational deadlines from event to system response. Real-time programs must guarantee response within strict time constraints. Often real-time response times are understood to be in the order of milliseconds and sometimes microseconds. In contrast, a non-real-time system is one that cannot guarantee a response time in any situation, even if a fast response is the usual result.

The use of this word should not be confused with the two other legitimate uses of 'real-time'. In the domain of simulations, the term means that the simulation's clock runs as fast as a real clock would; and in the domain of data transfer, media processing and enterprise systems, the term is used to mean 'without perceivable delay'.

Real-time software may use one or more of the following: synchronous programming languages, real-time operating systems, and real-time networks, each of which provide essential frameworks on which to build a real-time software application.

A real-time system may be one where its application can be considered (within context) to be mission critical. The anti-lock brakes on a car are a simple example of a real-time computing system — the real-time constraint in this system is the time in which the brakes must be released to prevent the wheel from locking. Real-time computations can be said to have failed if they are not completed before their deadline, where their deadline is relative to an event. A real-time deadline must be met, regardless of system load.

Read more about Real-time Computing:  History, Criteria For Real-time Computing, Real-time and High-performance, Design Methods