Player Character

A player character or playable character (PC) is a character in a video game or role playing game who is controlled or controllable by a player, and is typically a protagonist of the story told in the course of the game. A player character is a persona of the player who controls it. Player characters are often also metonymically called players. Some video games only have one player character, others, especially two player games have two, or another small number of player characters to choose from, one for each player. Where more than one player character is available, the characters may have slightly or completely different abilities, strengths and weaknesses to make the game play style different. Games such as fighting games typically have a larger amount of player characters to choose from, with some basic moves available to all or most characters and some unique moves only available to one or a few characters. Fighting games often have no unique levels to travel through only combat, so having many different characters to play with and against, that possess different moves and abilities is necessary to create a larger gameplay variety that other games may get with different levels.

Read more about Player Character:  Non-player and Secret Characters

Famous quotes containing the words player and/or character:

    Abused as we abuse it at present, dramatic art is in no sense cathartic; it is merely a form of emotional masturbation.... It is the rarest thing to find a player who has not had his character affected for the worse by the practice of his profession. Nobody can make a habit of self-exhibition, nobody can exploit his personality for the sake of exercising a kind of hypnotic power over others, and remain untouched by the process.
    Aldous Huxley (1894–1963)

    Even in harmonious families there is this double life: the group life, which is the one we can observe in our neighbour’s household, and, underneath, another—secret and passionate and intense—which is the real life that stamps the faces and gives character to the voices of our friends. Always in his mind each member of these social units is escaping, running away, trying to break the net which circumstances and his own affections have woven about him.
    Willa Cather (1873–1947)