The Phong reflection model (also called Phong illumination or Phong lighting) is an empirical model of the local illumination of points on a surface. In 3D computer graphics, it is sometimes ambiguously referred to as Phong shading, in particular if the model is used in combination with the interpolation method of the same name and in the context of pixel shaders or other places where a lighting calculation can be referred to as “shading”.
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“Water. Its sunny track in the plain; its splashing in the garden canal, the sound it makes when in its course it meets the mane of the grass; the diluted reflection of the sky together with the fleeting sight of the reeds; the Negresses fill their dripping gourds and their red clay containers; the song of the washerwomen; the gorged fields the tall crops ripening.”
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