In Game Theory
In game theory, a "no-win" situation is one in which no player benefits from any outcome. This may be because of any or all of the following:
- Unavoidable or unforeseeable circumstances causing the situation to change after decisions have been made. This is common in Text adventures.
- Zugzwang, as in chess, when any move a player chooses makes him worse off than before
- A situation in which the player has to accomplish two mutually dependent tasks each of which must be completed before the other or that are mutually exclusive (a Catch-22)
- Ignorance of other players' actions, meaning the best decision for all differs from that for any one player (as in the Prisoner's Dilemma).
Read more about this topic: No-win Situation
Famous quotes containing the words game and/or theory:
“Peoples affections can be as thin as paper; life is like a game of chess, changing with each move.”
—Chinese proverb.
“By the mud-sill theory it is assumed that labor and education are incompatible; and any practical combination of them impossible. According to that theory, a blind horse upon a tread-mill, is a perfect illustration of what a laborer should beall the better for being blind, that he could not tread out of place, or kick understandingly.... Free labor insists on universal education.”
—Abraham Lincoln (18091865)