Core Rules Systems
Since obtaining licenses for the Traveller and RuneQuest role-playing games, Mongoose Publishing quickly established them as in-house core rules systems -- Traveller for science fiction, and RuneQuest for fantasy. This allows a faster time-to-print for the development of new licenses, as well as permitting the fast production of minor or one-shot licenses. For example, Hammer's Slammers was produced as a one-book release; relying on Traveller for its core rules allowed the product to focus on setting-specific rules and colour.
Games which already use another rule system, however, have not changed (for example, Conan and Paranoia) as there is no desire to change systems, but rather to have core systems that facilitate the production of new properties which fit sci-fi or fantasy settings.
Read more about this topic: Mongoose Publishing
Famous quotes containing the words core, rules and/or systems:
“Individual science fiction stories may seem as trivial as ever to the blinder critics and philosophers of todaybut the core of science fiction, its essence ... has become crucial to our salvation if we are to be saved at all.”
—Isaac Asimov (19201992)
“Lets start with the three fundamental Rules of Robotics.... We have: one, a robot may not injure a human being, or, through inaction, allow a human being to come to harm. Two, a robot must obey the orders given it by human beings except where such orders would conflict with the First Law. And three, a robot must protect its own existence as long as such protection does not conflict with the First or Second Laws.”
—Isaac Asimov (19201992)
“Our little systems have their day;
They have their day and cease to be:
They are but broken lights of thee,
And thou, O Lord, art more than they.”
—Alfred Tennyson (18091892)