Characteristics in Video Games
Typically, a magic satchel can carry almost any number of different items or money. Many computer games have either a limit of 255 units, 65,535 units, or 4,294,967,295 units, the maximum values for an unsigned integer represented by one byte, two bytes, or four bytes, respectively.
In many games, none of the objects in the satchel have any weight: One can carry an armory's worth of swords, several dozen suits of armor, scores of healing items, a small fortune in the local currency, and even a vehicle without any strain. The PC game Monkey Island 2: LeChuck's Revenge makes a joke about this phenomenon.
This rule is not universal: a few games enforce weight or size restrictions, and many have items that require a certain minimum level of strength, though this is typically the amount of strength required to wield the item rather than that required to carry it alone. In some games, a character's inventory is limited, and the weight of a character's inventory imposes limitations, such as how far they can run before needing to rest.
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Famous quotes containing the words video games, characteristics in, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
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