A live action role-playing game (LARP) is a form of role-playing game where the participants physically act out their characters' actions. The players pursue goals within a fictional setting represented by the real world, while interacting with each other in character. The outcome of player actions may be mediated by game rules, or determined by consensus among players. Event arrangers called gamemasters decide the setting and rules to be used and facilitate play.
The first LARPs were run in the late 1970s, inspired by tabletop role-playing games and genre fiction. The activity spread internationally during the 1980s, and has diversified into a wide variety of styles. Play may be very game-like, or may be more concerned with dramatic or artistic expression. Events can also be designed to achieve educational or political goals. The fictional genres used vary greatly, from realistic modern or historical settings to fantastic or futuristic eras. Production values are sometimes minimal, but can involve elaborate venues and costumes. LARPs range in size from small private events lasting a few hours to large public events with thousands of players lasting for days.
Read more about Live Action Role-playing Game: Terminology, History, Play Overview, Purpose, Fiction and Reality, Rules, Genres, Styles, Cultural Significance, In Media
Famous quotes containing the words live, action and/or game:
“Yes! in sea of life enisled,
With echoing straits between us thrown,
Dotting the shoreless watery wild,
We mortal millions live alone.”
—Matthew Arnold (18221888)
“The United States must be neutral in fact as well as in name.... We must be impartial in thought as well as in action ... a nation that neither sits in judgment upon others nor is disturbed in her own counsels and which keeps herself fit and free to do what is honest and disinterested and truly serviceable for the peace of the world.”
—Woodrow Wilson (18561924)
“The savage soul of game is up at once
The pack full-opening various, the shrill horn
Resounded from the hills, the neighing steed
Wild for the chase, and the loud hunters shout
Oer a weak, harmless, flying creature, all
Mixed in mad tumult and discordant joy.”
—James Thomson (17001748)