King's Quest: Mask of Eternity - Lands

Lands

To complete the task of collecting all of the shards of the Mask of Eternity, Connor must travel to a variety of topographically different lands. These include:

  • The Kingdom of Daventry is where Connor makes his home and where his kingly quest begins. The game portrays a new region of Daventry including Connor's village, and the nearby lake and river (previously unseen in earlier KQ games, though Daventry's towns were mentioned as early as KQ2's manual). Here he encounters a partially lithified wizard who offers him guidance in finding the remaining pieces of the Mask of Eternity. Connor returns here a few times after leaving to return various things.
  • Castle Daventry a separate mini-level that loads from the Kingdom of Daventry. It includes the Dining Hall, Throne Room of Castle Daventry, the hallway in between, and he secret passage leading back to the waterfall in the kingdom.
  • The Dimension of Death the location of the great City of the Dead, ruled by Lord Azriel, serves as a pseudo-purgatory where souls await judgement. This land exists in a plane outside of any other land in the game and therefore Connor must find portals to access it. Upon the shattering of the Mask of Eternity, the order of the universe was accordingly obliterated and the skeletal soldiers of Lord Azriel became unruly and rebellious. Thus, it becomes part of Connor's mission to quell this uprising. Ultimately he releases Lord Azriel and kills all of the Skeleton Guards. Here he also finds Gweneth and her brother both of whom came through the portal from Daventry with Gweneth following her brother who was on his own quest. Connor saves Gweneth and sends her home where she can be visited later, but her brother is found mortally wounded and dies after speaking with Connor.
  • The Swamp bears within its boundaries a portion of the Mask of Eternity. Though the Swamp lies not far from the Kingdom of Daventry, the cataclysm incited by Lucreto caused the road to the Swamp to be blocked off by physical obstacles. Hence, in order to reach the Swamp and obtain another shard of the mask, Connor must travel through the Dimension of Death first. The Swamp Witch rules the Swamp ever since the cataclysm (it used to be ruled by the Mudge the Snail King) and the Oracle of the Tree is located here. In order to go on, Connor must get an antidote for the poisonous waters and kill the Swamp Witch. The Mask piece is in her tower and purifying the cauldron there purifies the Swamp waters and releases Mudge who opens a portal to the next area for you.
  • The Underground Realm of the Gnomes is mainly made up of tunnels underneath mountains south of the Swamp. During his journey, Connor meets gnomes endeavoring to reestablish an exit topside of their subterranean home. Here the only way out is the portal back to the Swamp, but with a loadstone the Sage Nome is able to trick the Magic Map into allowing you to teleport to a new area. In order to get it you need to kill the Black Dragon Wyrm guarding the Chamber of Enlightment (the home of ancient soul, the spirit-world of ancient souls) in order to get to the device past him. Using first the clear pyramid and then the pale one gotten in Daventry, you get two messages: one from Hector--a Prophet--and one from Lucreto himself.
  • The Barren Region is located above the Underground Realm of the Gnomes and at the base of a volcano. It can be accurately characterized by its abundance of lava rivers and dry, hot terrain. Prior to the cataclysm, the inhabitants of this area traded regularly with those people who lived at the top of the volcano. It is now terrorized by the Basilisk and in order to go on you must kill it. But to kill it you need a black diamond and a shaft to form a black diamond pike. The black diamond comes from the heart of the Dragon Wyrm from the previous area, but part of the mission is to get that shaft made so you can get the pike you need. Once the Basilisk is dead you can find the key to the Fire Dwarves' Tunnels where you have learned from the Chief Archon holds another piece of the Mask. After dispatching the Fire Dwarves, freeing the Nymph Queen and retrieving the piece of the Mask, an elevator takes you to the next level.
  • The Frozen Reaches are the frigid lands at the top of the volcano encircling a lake of icy water. It is inhabited by Snow Nymphs, Frost Orcs, and Gryphs. You have to face the invisible Snow Mane, get the Flame Sword (which proves useful later) and finally rescue the Gryph King from a fortress. After learning that another piece of the Mask is in the fortress you must kill the Ice Orc's Leader and then can get the piece of the Mask. After you have finished everything in the level, you head to an area where you face a Two Headed Dragon. Once it is dead you proceed onto Paradise Lost through a tunnel.
  • Paradise Lost is a small caldera near the Frozen Reaches, and the location of a stonehenge which acts as a portal to the Realm of the Sun. There, placing the Crystal Pyramid in an indentation causes one of the Archons to teleport you to the Realm of the Sun.
  • The Realm of the Sun, like the Dimension of Death, is not materially connected to any other part of the world in which Connor's quest takes place. This was holding-place of the Mask of Eternity and the site at which Connor should return all of its broken pieces. Here Connor confronts Lucreto to determine his ultimate destiny. The Realm of the Sun is made up of three levels each representing, Truth, Light, and Order.

In addition, another realm is seen at the end of the game within the Realm of the Sun, but is not accessed through a separate load screen.

  • The Abyss: The black Abyss is a swirling bottomless pink and black vortex that opens up in the Templ's sanctum sanctorum once the Mask of Eternity is reformed. Lucreto is pulled into it, finally vanquishing him for all eternity. The portal into the realm closes behind him. Alternatively, Connor can be sucked into it, leading to his own entrapment.

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