Infinite Undiscovery - Development

Development

Infinite Undiscovery was announced in September 2006 by Famitsu. Initially it was believed that Microsoft would publish the game, however at TGS 2007, Hajime Kojima and Hiroshi Ogawa stated that Square Enix took over publishing duties because they have more "know-how" with RPGs. However, since Microsoft was the original publisher, it holds the trademark for the game and shares the copyright with Square Enix.

According to tri-Ace co-founder and R&D programmer Yoshiharu Gotanda, this game is set to contain 10 years worth of ideas that can finally be realized by the power of the Xbox 360 and that with it, role-playing video games "will undergo a true evolution." tri-Ace wishes to achieve this by putting the player through "situational battles" that will lead to "unknown discoveries" and cause permanent changes to the world.

The game was directed by Hiroshi Ogawa and produced by Hajime Kojima, both of which are credited in the tri-Ace titles Star Ocean: Till the End of Time and Valkyrie Profile: Lenneth. tri-Ace president Yoshiharu Gotanda signed on as the game's lead programmer. Scenario was handled by ORG Ltd., including Ryo Mizuno and Shoji Gatoh. The game's characters were designed by Yukihiro Kajimoto.

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