The Beast and Its Influence
In 2001, in order to market the movie A.I.: Artificial Intelligence and a planned series of Microsoft computer games based on the film, Microsoft's Creative Director, Jordan Weisman, and another Microsoft game designer, Elan Lee, conceived of an elaborate murder mystery played out across hundreds of websites, email messages, faxes, fake ads, and voicemail messages. They hired Sean Stewart, an award-winning science-fiction/fantasy author, to write the story. The game, dubbed "the Citizen Kane of online entertainment" by Internet Life, was a runaway success that involved over three million active participants from all over the world during its run and would become the seminal example of the nascent ARG genre. An early asset list for the project contained 666 files, prompting the game's puppetmasters to dub it "the Beast", a name which was later adopted by players. A large and extremely active fan community called the Cloudmakers formed to analyze and participate in solving the game, and the combined intellect, tenacity and engagement of the group soon forced the puppetmasters to create new subplots, devise new puzzles, and alter elements of the design to keep ahead of the player base. Somewhat unusually for a computer-based game, the production engaged equal numbers of male and female participants, and drew players from a wide spectrum of age groups and backgrounds.
Read more about this topic: History Of Alternative Reality Games
Famous quotes containing the words beast and/or influence:
“Underwater eyes, an eels
Oil of water body, neither fish nor beast is the otter:”
—Ted Hughes (b. 1930)
“I have always found that when men have exhausted their own resources, they fall back on the intentions of the Creator. But their platitudes have ceased to have any influence with those women who believe they have the same facilities for communication with the Divine mind as men have.”
—Elizabeth Cady Stanton (18151902)