History of Alternative Reality Games - The Beast and Its Influence

The Beast and Its Influence

In 2001, in order to market the movie A.I.: Artificial Intelligence and a planned series of Microsoft computer games based on the film, Microsoft's Creative Director, Jordan Weisman, and another Microsoft game designer, Elan Lee, conceived of an elaborate murder mystery played out across hundreds of websites, email messages, faxes, fake ads, and voicemail messages. They hired Sean Stewart, an award-winning science-fiction/fantasy author, to write the story. The game, dubbed "the Citizen Kane of online entertainment" by Internet Life, was a runaway success that involved over three million active participants from all over the world during its run and would become the seminal example of the nascent ARG genre. An early asset list for the project contained 666 files, prompting the game's puppetmasters to dub it "the Beast", a name which was later adopted by players. A large and extremely active fan community called the Cloudmakers formed to analyze and participate in solving the game, and the combined intellect, tenacity and engagement of the group soon forced the puppetmasters to create new subplots, devise new puzzles, and alter elements of the design to keep ahead of the player base. Somewhat unusually for a computer-based game, the production engaged equal numbers of male and female participants, and drew players from a wide spectrum of age groups and backgrounds.

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Famous quotes containing the words beast and/or influence:

    “Our snowstorms as a rule
    Aren’t looked on as man-killers, and although
    I’d rather be the beast that sleeps the sleep
    Under it all, his door sealed up and lost,
    Than the man fighting it to keep above it,
    Yet think of the small birds at roost and not
    In nests....”
    Robert Frost (1874–1963)

    I think of consciousness as a bottomless lake, whose waters seem transparent, yet into which we can clearly see but a little way. But in this water there are countless objects at different depths; and certain influences will give certain kinds of those objects an upward influence which may be intense enough and continue long enough to bring them into the upper visible layer. After the impulse ceases they commence to sink downwards.
    Charles Sanders Peirce (1839–1914)