Glover (video Game) - Worlds

Worlds

Glover travels through each of the seven worlds below. Each has a crystal.

  • Crystal Kingdom: This is the large area outside of the castle, where all the magical realms are linked. When the game begins, it is a barren desert, populated by bats and creeping things. After completing each realm, Glover returns here to bring that area's crystal to the castle fountain, where the stone wizard rests. There is also a "practice" well for first-time players. As Glover restores the crystals from each realm, the world slowly transforms into a lush landscape, until peace and beauty are restored in the end.
  • Atlantis: This is the first realm of the game. Its portal is in a temple-like building. It has ancient flair, with columns and reflecting pools as well as a purple and green hue. The enemies are largely aquatic, including a shark-based mechanism and spiked fish. The boss of the area is a triple threat: a mammoth whale, a snapping crab, and a bubble-blasting flying fish.
  • Carnival: This is the second realm of the game. Its doorway is in a circus tent. This land is bright, cheery, and colorful. There are amusement park rides, games of chance, and nasty enemies. The boss is a villainous clown that Cross-Stitch zaps to gigantic proportions.
  • Pirates: This is the third realm of the game. Its gateway is in a treasure chest. Sandy shores, pirate ships, and meddlesome monkeys make Glover's trip here far from a day at the beach. The realm's guardian is an orangutan that swings from the trees to attack the hero.
  • Prehistoric: This is the fourth realm of the game. Glover accesses it through a volcano. The hero moves from a land where dinosaurs roam to a frigid ice age with the crystal. Cross-Stitch reanimates a fire-breathing beast to fight Glover at the world's end.
  • Fortress Of Fear: This is the fifth realm of the game. Its passage is housed in a tower-like structure. Glover must face his fears as he moves through this realm of monsters, evil spells, and electric traps. In the boss level, he fights a reanimated Frankenstien-esque creature.
  • Out of this World: This is the last realm of the game. It is reached by moving through a meteor. Here, gravity no longer applies as Glover explores an alien planet and flies in a spaceship. He also faces his final battle with Cross-Stitch, and both pilot giant robots in a showdown over the last crystal.

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Famous quotes containing the word worlds:

    The Lady Amelia would not for worlds have had the de Courcy blood defiled; but gold she thought could not defile.
    Anthony Trollope (1815–1882)

    Say first, of God above, or Man below,
    What can we reason, but from what we know?
    Of Man what see we, but his station here,
    From which to reason, or to which refer?
    Thro’ worlds unnumber’d tho’ the God be known,
    ‘Tis ours to trace him only in our own.

    Alexander Pope (1688–1744)

    Truth cannot be defined or tested by agreement with ‘the world’; for not only do truths differ for different worlds but the nature of agreement between a world apart from it is notoriously nebulous. Rather—speaking loosely and without trying to answer either Pilate’s question or Tarski’s—a version is to be taken to be true when it offends no unyielding beliefs and none of its own precepts.
    Nelson Goodman (b. 1906)