Worlds
Glover travels through each of the seven worlds below. Each has a crystal.
- Crystal Kingdom: This is the large area outside of the castle, where all the magical realms are linked. When the game begins, it is a barren desert, populated by bats and creeping things. After completing each realm, Glover returns here to bring that area's crystal to the castle fountain, where the stone wizard rests. There is also a "practice" well for first-time players. As Glover restores the crystals from each realm, the world slowly transforms into a lush landscape, until peace and beauty are restored in the end.
- Atlantis: This is the first realm of the game. Its portal is in a temple-like building. It has ancient flair, with columns and reflecting pools as well as a purple and green hue. The enemies are largely aquatic, including a shark-based mechanism and spiked fish. The boss of the area is a triple threat: a mammoth whale, a snapping crab, and a bubble-blasting flying fish.
- Carnival: This is the second realm of the game. Its doorway is in a circus tent. This land is bright, cheery, and colorful. There are amusement park rides, games of chance, and nasty enemies. The boss is a villainous clown that Cross-Stitch zaps to gigantic proportions.
- Pirates: This is the third realm of the game. Its gateway is in a treasure chest. Sandy shores, pirate ships, and meddlesome monkeys make Glover's trip here far from a day at the beach. The realm's guardian is an orangutan that swings from the trees to attack the hero.
- Prehistoric: This is the fourth realm of the game. Glover accesses it through a volcano. The hero moves from a land where dinosaurs roam to a frigid ice age with the crystal. Cross-Stitch reanimates a fire-breathing beast to fight Glover at the world's end.
- Fortress Of Fear: This is the fifth realm of the game. Its passage is housed in a tower-like structure. Glover must face his fears as he moves through this realm of monsters, evil spells, and electric traps. In the boss level, he fights a reanimated Frankenstien-esque creature.
- Out of this World: This is the last realm of the game. It is reached by moving through a meteor. Here, gravity no longer applies as Glover explores an alien planet and flies in a spaceship. He also faces his final battle with Cross-Stitch, and both pilot giant robots in a showdown over the last crystal.
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Famous quotes containing the word worlds:
“Between two worlds life hovers like a star,
Twixt night and morn, upon the horizons verge.”
—George Gordon Noel Byron (17881824)
“Slowly ... the truth is dawning upon women, and still more slowly upon men, that woman is no stepchild of nature, no Cinderella of fate to be dowered only by fairies and the Prince; but that for her and in her, as truly as for and in man, life has wrought its great experiences, its master attainments, its supreme human revelations of the stuff of which worlds are made.”
—Anna Garlin Spencer (18511931)
“We should always remember that the work of art is invariably the creation of a new world, so that the first thing we should do is to study that new world as closely as possible, approaching it as something brand new, having no obvious connection with the worlds we already know. When this new world has been closely studied, then and only then let us examine its links with other worlds, other branches of knowledge.”
—Vladimir Nabokov (18991977)