GameSpot - Reviews and Rating System

Reviews and Rating System

In January 2001, GameSpot introduced video reviews for games, which are released for all major games. Other games that the editors believe deserve special mention (for example, the very worst games) are reviewed by video as well. Video reviews mostly re-emphasize the written review text with clips of gameplay embedded.

GameSpot has a detailed guide that explains its reviewing policies, as well as answering frequently asked questions about its reviews.

When GameSpot Complete was introduced in late 2001, older reviews were restricted to Complete members; however, those reviews became available to everyone again three months later.

All games were judged on five different categories: Gameplay, Graphics, Sound, Value, and Reviewer's Tilt. Each category is assigned an integer score from one to ten, and these five integers are combined using a weighted average to arrive at an overall score. Should a game score at least 9.0, it is designated as "superb," and given "Editor's Choice" recognition. Although many games achieve this status each year, only eight in GameSpot's history have ever received a perfect ten.

On June 25, 2007, GameSpot began assigning scores by increments of 0.5 instead of 0.1. It also ended its practice of giving sub-scores for gameplay, graphics, sound, value, and tilt. Instead, user reviews now possess a medal system that permits the reviewer to highlight given characteristics of the game such as its artistic design, original soundtrack, or difficulty. GameSpot believes that this will create a more detailed rating system than the previous one. The only change in terms is the new term "Prime" for games that receive a 10.0 score, replacing "Perfect." Then Jeff Gerstmann blogged about the change, answering questions regarding it.

While games are rated mostly with regard to how they compare to the other games available on their specific platforms, games released simultaneously for multiple platforms are also compared between systems, which often results in differing scores being given to the same game depending on the system, usually due to the inherent strengths and weaknesses of each platform.

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