Ellipse - Ellipses in Computer Graphics

Ellipses in Computer Graphics

Drawing an ellipse as a graphics primitive is common in standard display libraries, such as the MacIntosh QuickDraw API, and Direct2D on Windows. Jack Bresenham at IBM is most famous for the invention of 2D drawing primitives, including line and circle drawing, using only fast integer operations such as addition and branch on carry bit. M. L. V. Pitteway extended Bresenham's algorithm for lines to conics in 1967. Another efficient generalization to draw ellipses was invented in 1984 by Jerry Van Aken.

In 1970 Danny Cohen presented at the "Computer Graphics 1970" conference in England a linear algorithm for drawing ellipses and circles. In 1971, L. B. Smith published similar algorithms for all conic sections and proved them to have good properties. These algorithms need only a few multiplications and additions to calculate each vector.

It is beneficial to use a parametric formulation in computer graphics because the density of points is greatest where there is the most curvature. Thus, the change in slope between each successive point is small, reducing the apparent "jaggedness" of the approximation.

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Famous quotes containing the words ellipses in and/or computer:

    Making the best of things is ... a damn poor way of dealing with them.... My whole life has been a series of escapes from that quicksand [ellipses in source].
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