Dungeons & Dragons Rulebooks - 2nd Edition Advanced Dungeons & Dragons

2nd Edition Advanced Dungeons & Dragons

The 1989 2nd edition saw a complete revision of the Players Handbook and the Dungeon Master Guide. The Monster Manual was replaced by the Monstrous Compedium loose leaf binder which was in turn replaced by the Monstrous Manual (1993)

The second edition expanded the number of books, most notably with the "Complete Handbook" or "Complete Book of" series, which featured handbooks for almost every race and class; gnomes and halflings shared one handbook, and the only specialist wizard to receive his own handbook was the necromancer. Several other archetypes, such as the barbarian, and campaign-specific concepts, such as the gladiator of Dark Sun, were also given their own handbooks. The handbooks introduced the concept of "kits", which were essentially specialized versions of character classes. Many of these, such as the Bladesinger (an elven fighter/wizard who could fight and cast spells at the same time), were considered to be grossly unbalanced, both in comparison to other kits and in particular to characters who did not use kits.

Several sourcebooks, such as the Book of Artifacts and Monstrous Compendium Appendices, provided new versions of rules, items, spells, or creatures that had been present in previous editions of the game but had been removed, for whatever reason, from the second edition of the game. While some of these conversions were direct adaptations of existing statistics into the slightly modified second edition rules, others, like the optional psionics system, were completely reinvented from the ground up and had little in common with their previous incarnations.

The Player's Option series of rulebooks were released in the mid-1990s and introduced many optional rules into the game: combat and warfare rules in Player's Option: Combat & Tactics; a character customization system in Player's Option: Skills & Powers; new spells and spellcasting rules in Player's Option: Spells and Magic; and rules for advancement to what would later become known as epic character levels in Dungeon Master's Option: High Level Campaigns.

Read more about this topic:  Dungeons & Dragons Rulebooks

Famous quotes containing the words edition, advanced, dungeons and/or dragons:

    Books have their destinies like men. And their fates, as made by generations of readers, are very different from the destinies foreseen for them by their authors. Gulliver’s Travels, with a minimum of expurgation, has become a children’s book; a new illustrated edition is produced every Christmas. That’s what comes of saying profound things about humanity in terms of a fairy story.
    Aldous Huxley (1894–1963)

    Only conservatives believe that subversion is still being carried on in the arts and that society is being shaken by it.... Advanced art today is no longer a cause—it contains no moral imperative. There is no virtue in clinging to principles and standards, no vice in selling or in selling out.
    Harold Rosenberg (1906–1978)

    In dark places and dungeons the preacher’s words might perhaps strike root and grow, but not in broad daylight in any part of the world that I know.
    Henry David Thoreau (1817–1862)

    Hermann and Humbert are alike only in the sense that two dragons painted by the same artist at different periods of his life resemble each other. Both are neurotic scoundrels, yet there is a green lane in Paradise where Humbert is permitted to wander at dusk once a year; but Hell shall never parole Hermann.
    Vladimir Nabokov (1899–1977)