Dungeons & Dragons Rulebooks

Dungeons & Dragons Rulebooks

Three books are required for the Dungeons & Dragons fantasy role-playing game. The current Dungeons & Dragons requires the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. Variations of these three books have formed core manuals since the first edition of Advanced Dungeons & Dragons, however many and varied different optional manuals have existed for all versions of Dungeons & Dragons. Core may also refer to the material presented in the books not being part of a specific fictional world setting, like Forgotten Realms or Dragonlance; but of a generic fictional world.

Because of the d20 System and Open Gaming License, with 3rd Edition Dungeons & Dragons there are many other optional manuals which are not officially "Dungeons & Dragons" but are fully compatible with Dungeons & Dragons. These can vary the game a lot or a little. Some of these options rather than being optional extra manuals can be used to replace some or all of the standard manuals. One most popular of these alternate manuals is Arcana Unearthed which is an alternative Player's Handbook. Castles & Crusades has alternatives for all the core manuals, producing a simpler D&D type game.

Read more about Dungeons & Dragons Rulebooks:  Advanced Dungeons & Dragons (1st Edition), 2nd Edition Advanced Dungeons & Dragons, 3rd Edition Dungeons & Dragons, 4th Edition Dungeons and Dragons

Famous quotes containing the words dungeons and/or dragons:

    In dark places and dungeons the preacher’s words might perhaps strike root and grow, but not in broad daylight in any part of the world that I know.
    Henry David Thoreau (1817–1862)

    Hermann and Humbert are alike only in the sense that two dragons painted by the same artist at different periods of his life resemble each other. Both are neurotic scoundrels, yet there is a green lane in Paradise where Humbert is permitted to wander at dusk once a year; but Hell shall never parole Hermann.
    Vladimir Nabokov (1899–1977)