DG Scripts - Variables

Variables

In DG scripts, percent signs are used to show that a word is a variable (similar to csh), for example: %actor.name%.

The first half of the variable can refer to an actor (player or mob that trips the trigger), or to a mobile, object or room. The second half refers to a property that player or object has, such as the name, virtual number, strength and so on.

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Famous quotes containing the word variables:

    Science is feasible when the variables are few and can be enumerated; when their combinations are distinct and clear. We are tending toward the condition of science and aspiring to do it. The artist works out his own formulas; the interest of science lies in the art of making science.
    Paul Valéry (1871–1945)

    The variables are surprisingly few.... One can whip or be whipped; one can eat excrement or quaff urine; mouth and private part can be meet in this or that commerce. After which there is the gray of morning and the sour knowledge that things have remained fairly generally the same since man first met goat and woman.
    George Steiner (b. 1929)

    The variables of quantification, ‘something,’ ‘nothing,’ ‘everything,’ range over our whole ontology, whatever it may be; and we are convicted of a particular ontological presupposition if, and only if, the alleged presuppositum has to be reckoned among the entities over which our variables range in order to render one of our affirmations true.
    Willard Van Orman Quine (b. 1908)