Development
Breath of Fire was developed by Capcom for the Super Nintendo Entertainment System by designer Yoshinori Kawano and producer Tokuro Fujiwara, previously known as the creator of the Ghosts'n Goblins series. Keiji Inafune, Capcom's head of development, designed the game's characters. However, Inafune's supervisor took him off the project and replaced him with Tatsuya Yoshikawa. The latter artist respectfully kept many of Inafune's design features in the new illustrations. Capcom added easter eggs into the game in the form of cameo appearances by characters from other company franchises, including Chun-Li from Street Fighter. The game's English release in August 1994 was a joint effort between Capcom USA and Square Soft, who handled most of the title's localization and promotion in North America due to Capcom's lack of experience with text-heavy role-playing games. Square Soft would feature the game in the fourth issue of its North American newsletter, The Ogopogo Examiner, and would advertise the game as being "from the makers of the Final Fantasy series." Breath of Fire's English localization was handled primarily by Ted Woolsey, whose previous works included Final Fantasy Legend III, Final Fantasy Mystic Quest, and Secret of Mana. Because of space limitations in game's text fields, many items, as well as character and spell names had to be truncated in order to fit, resulting in numerous abbreviations.
In March 2001, Capcom Japan announced that Breath of Fire would be ported to Nintendo's Game Boy Advance handheld system with new features and a more "intuitive" gameplay system. The new version includes re-drawn character portraits, as well as a re-designed menu system that resembles Breath of Fire II, along with updated cutscene graphics at certain points during gameplay. Additionally, Capcom added the ability for players to temporarily save their progress at any point using a new "quick save" feature, as well as a new dash button that allows for faster movement through the game. Using the Game Boy Advance link cable, two players may also exchange items between game cartridges using a new trade feature. Two months before the 2001 Electronic Entertainment Expo in Los Angeles, Capcom USA announced that they would be publishing an English version of the game initially for release the following September.
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