Breath Of Fire (video Game)
Breath of Fire (Japanese: ブレス オブ ファイア 竜の戦士, Hepburn: Buresu obu Faia: Ryū no Senshi?, Breath of Fire: The Dragon Warrior) is a role-playing video game developed by Capcom originally for the Super Nintendo Entertainment System. Initially released in Japan in April 1993, the game was later made available in North America in August 1994 by Square Soft, who handled the title's English localization and promotion. Recognized by Capcom as their first traditional role-playing video game, Breath of Fire would set the precedent for future entries in the series, and features character designs by company head of development Keiji Inafune, as well as music by members of Capcom's in-house sound team Alph Lyla. In 2001, the game was re-released for the Game Boy Advance handheld system with new save features and minor graphical enhancements, with the English version being released in Europe for the first time.
Set in a fantasy world, Breath of Fire follows the journey of a boy named Ryu, one of the last surviving members of an ancient race with the ability to transform into mighty dragons, as he searches the world for his sister. During his quest, Ryu meets other warriors who share his quest, and comes into conflict with the Dark Dragon Clan, a militaristic empire who seeks to take over the world by reviving a mad goddess. The game experienced mostly positive reception upon release, and was followed by a direct sequel, Breath of Fire II, in 1994.
Read more about Breath Of Fire (video Game): Gameplay, Development, Reception
Famous quotes containing the words breath and/or fire:
“Although she feeds me bread of bitterness,
And sinks into my throat her tigers tooth,
Stealing my breath of life, I will confess
I love this cultured hell that tests my youth!”
—Claude McKay (18891948)
“Persons grouped around a fire or candle for warmth or light are less able to pursue independent thoughts, or even tasks, than people supplied with electric light. In the same way, the social and educational patterns latent in automation are those of self- employment and artistic autonomy.”
—Marshall McLuhan (19111980)