AF2 - History

History

The AF2 was founded in 1999 by the Arena Football League in an attempt to bring the game to mid-sized markets following the success of AFL on the national level. The AF2 was not intended to be a farm system for the AFL like the American Hockey League and Minor League Baseball are to the National Hockey League and Major League Baseball, respectively. The league was instead designed as a league that would develop the players. The lack of AFL-AF2 team affiliations would prevent the AFL from "stashing" players in the lower league for later use. Players in the AF2 are signed to one-year contracts, after the expiration of which they essentially become free agents to sign with whichever league and team they would prefer. The 16-week contracts with the individual AF2 teams also prevents players from leaving for the parent league mid-season; this preserves the quality of play in the lower league and does not destroy team dynamic with players coming and going throughout the season.

The foundation of the AF2 was a response to launch of several small-market leagues in the mid-to-late 1990s, including the Professional Indoor Football League, Indoor Professional Football League, and Indoor Football League. Each of these leagues, though they would eventually fold, managed to last a few seasons each, proving that the game had traction in the smaller cities. With Jim Foster's patent on arena football, the AF2 had the advantage of being the same game as was being seen on the national level with the use of the rebound nets. Working on a smaller scale, the AF2 would try to capitalize on local and regional rivalries.

The Xtreme Football League was another upstart league trying to capitalize on the arena football phenomenon. Founded in Birmingham, Alabama, with the intent to begin play in 2000, the XFL (which is not related to the WWE-backed outdoor league) used East Coast Hockey League ownership to keep team costs low while providing established ownership and arenas for play. The cities that were to take part in the Xtreme Football League were: Birmingham, Alabama, Greenville, South Carolina, Huntsville, Alabama (Tennessee Valley), Jacksonville, Florida, Norfolk, Virginia, Pensacola, Florida, Richmond, Virginia, Roanoke, and Tallahassee, Florida. Although a logo was developed and venues had begun to be lined up, the league and its nine teams were purchased by the AF2 on July 29, 1999.

The AF2 finally took the field in March 2000 in a game between the Birmingham Steeldogs and Tennessee Valley Vipers (the latter of which was one of the acquired XFL teams). Fifteen teams were fielded in 2000 with the rights for several more cities quickly secured. The Orlando Predators also purchased competitor Indoor Football League; several teams would be absorbed into the AF2 for the 2001 season.

The first season concluded with over 868,000 people attending AF2 games, averaging over 7,200 per game; several teams ended with average attendances over 10,000 fans. In addition over 9,200 fans attended ArenaCup I between the Tennessee Valley Vipers and Quad City Steamwheelers in Moline, Illinois. Deemed a success, the league returned for a second season and returned all 15 original teams as well as 13 expansion teams.

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