Texture synthesis is the process of algorithmically constructing a large digital image from a small digital sample image by taking advantage of its structural content. It is an object of research in computer graphics and is used in many fields, amongst others digital image editing, 3D computer graphics and post-production of films.
Texture synthesis can be used to fill in holes in images (as in inpainting), create large non-repetitive background images and expand small pictures. See "SIGGRAPH 2007 course on Example-based Texture Synthesis" for more details.
Read more about Texture Synthesis: Textures, Goal, Methods, Implementations, Literature, See Also
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