Texture Synthesis - Literature

Literature

Several of the earliest and most referenced papers in this field include:

  • Popat in 1993 - "Novel cluster-based probability model for texture synthesis, classification, and compression".
  • Heeger-Bergen in 1995 - "Pyramid based texture analysis/synthesis".
  • Paget-Longstaff in 1998 - "Texture synthesis via a noncausal nonparametric multiscale Markov random field"
  • Efros-Leung in 1999 - "Texture Synthesis by Non-parameteric Sampling".
  • Wei-Levoy in 2000 - "Fast Texture Synthesis using Tree-structured Vector Quantization"

although there was also earlier work on the subject, such as

  • Gagalowicz and Song De Ma in 1986, "Model driven synthesis of natural textures for 3-D scenes",
  • Lewis in 1984, "Texture synthesis for digital painting".

(The latter algorithm has some similarities to the Chaos Mosaic approach).

The non-parametric sampling approach of Efros-Leung is the first approach that can easily synthesis most types of texture, and it has inspired literally hundreds of follow-on papers in computer graphics. Since then, the field of texture synthesis has rapidly expanded with the introduction of 3D graphics accelerator cards for personal computers. It turns out, however, that Scott Draves first published the patch-based version of this technique along with GPL code in 1993 according to Efros.

Read more about this topic:  Texture Synthesis

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