Reinforcement Learning - Exploration

Exploration

The reinforcement learning problem as described requires clever exploration mechanisms. Randomly selecting actions is known to give rise to very poor performance. The case of (small) finite MDPs is relatively well understood by now. However, due to the lack of algorithms that would provably scale well with the number of states (or scale to problems with infinite state spaces), in practice people resort to simple exploration methods. One such method is -greedy, when the agent chooses the action that it believes has the best long-term effect with probability, and it chooses an action uniformly at random, otherwise. Here, is a tuning parameter, which is sometimes changed, either according to a fixed schedule (making the agent explore less as time goes by), or adaptively based on some heuristics (Tokic & Palm, 2011).

Read more about this topic:  Reinforcement Learning

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