Ray Casting - Computational Geometry Setting

Computational Geometry Setting

In computational geometry, the ray casting problem is also known as the ray shooting problem and may be stated as the following query problem. Given a set of objects in d-dimensional space, preprocess them into a data structure so that for each query ray the first object hit by the ray can be found quickly. The problem has been investigated for various settings: space dimension, types of objects, restrictions on query rays, etc. One technique is to use a sparse voxel octree.

Read more about this topic:  Ray Casting

Famous quotes containing the words geometry and/or setting:

    The geometry of landscape and situation seems to create its own systems of time, the sense of a dynamic element which is cinematising the events of the canvas, translating a posture or ceremony into dynamic terms. The greatest movie of the 20th century is the Mona Lisa, just as the greatest novel is Gray’s Anatomy.
    —J.G. (James Graham)

    We don’t arrive at it by standing on one leg or on the first day of our setting out—but though we may jostle one another on the way that is no reason why we should strike or trample—elbowing’s enough.
    George Gordon Noel Byron (1788–1824)