Ray Casting

Ray casting is the use of ray-surface intersection tests to solve a variety of problems in computer graphics. The term was first used in computer graphics in a 1982 paper by Scott Roth to describe a method for rendering CSG models.

Read more about Ray Casting:  Usage, Concept, Computational Geometry Setting

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    Polarized light showed the secret architecture of bodies; and when the second-sight of the mind is opened, now one color or form or gesture, and now another, has a pungency, as if a more interior ray had been emitted, disclosing its deep holdings in the frame of things.
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