Periodic Boundary Conditions

In mathematical models and computer simulations, periodic boundary conditions (PBC) are a set of boundary conditions that are often used to simulate a large system by modelling a small part that is far from its edge. Periodic boundary conditions resemble the topologies of some video games; a unit cell or simulation box of a geometry suitable for perfect three-dimensional tiling is defined, and when an object passes through one face of the unit cell, it reappears on the opposite face with the same velocity. The simulation is of an infinite perfect tiling of the system. In topological terms, the space can be thought of as being mapped onto a torus. The tiled copies of the unit cell are called images, of which there are infinitely many. During the simulation, only the properties of the unit cell need be recorded and propagated. The minimum-image convention is a common form of PBC particle bookkeeping in which each individual particle in the simulation interacts with the closest image of the remaining particles in the system.

An example occurs in molecular dynamics, where PBC are usually applied to simulate bulk gasses, liquids, crystals or mixtures. A common application uses PBCs to simulate solvated macromolecules in a bath of explicit solvent.

Read more about Periodic Boundary Conditions:  PBC Requirements and Artifacts, Practical Implementation: Continuity and The Minimum Image Convention, Unit Cell Geometries, Conserved Properties

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