Party Video Games
See also: List of party video gamesThe party game has become a genre of video games — arguably dating back to 1983, with Starpath's Party Mix. Currently, the most well known examples are Nintendo's Mario Party and Wii series. These games are usually best played in multiplayer mode. The games are commonly designed as a collection of simple minigames, designed to be intuitive and easy to control. Some of the games (most notably the Mario Party series) are played out on boardgame boards. The success of the Nintendo Wii in recent years has led to an increasing number of party video games.
Other examples of party video games include:
- Hubert the Teddy Bear: Winter Games
- Crash Bash
- Doraemon Wii
- Everyparty
- EyeToy
- Fuzion Frenzy
- Kung Fu Chaos
- Micro Machines
- Rayman Raving Rabbids
- Singstar
- Sonic Shuffle
- WarioWare
- You Don't Know Jack
- Buzz!
- Getter Love!!
- Mario Party
- SpongeBob SquarePants: Lights, Camera, Pants!
- We Dare
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Famous quotes containing the words video games, party, video and/or games:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“In inner-party politics, these methods lead, as we shall yet see, to this: the party organization substitutes itself for the party, the central committee substitutes itself for the organization, and, finally, a dictator substitutes himself for the central committee.”
—Leon Trotsky (18791940)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“In 1600 the specialization of games and pastimes did not extend beyond infancy; after the age of three or four it decreased and disappeared. From then on the child played the same games as the adult, either with other children or with adults. . . . Conversely, adults used to play games which today only children play.”
—Philippe Ariés (20th century)