Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences. A video game genre is defined by a set of gameplay challenges. They are classified independent of their setting or game-world content, unlike other works of fiction such as films or books. For example, an action game is still an action game, regardless of whether it takes place in a fantasy world or outer space. Within game studies there is a lack of consensus in reaching accepted formal definitions for game genres, some being more observed than others. Like any typical taxonomy, a video game genre requires certain constants. Most video games feature obstacles to overcome, so video game genres can be defined where obstacles are completed in substantially similar ways.
Following is a listing of commonly used video game genres with brief descriptions and examples of each. This list is by no means complete or comprehensive. Chris Crawford notes that "the state of computer game design is changing quickly. We would therefore expect the taxonomy presented here to become obsolete or inadequate in a short time." As with nearly all varieties of genre classification, the matter of any individual video game's specific genre is open to personal interpretation. Moreover, it is important to be able to "think of each individual game as belonging to several genres at once."
Other articles related to "game, video game genres, video games, game genres, genres, games, video game, video game genre":
7 Colors (aka Filler) is a Computer strategy game/Puzzle game, designed by Dmitry Pashkov ... The game was published by Infogrames for MS DOS, Commodore Amiga, and NEC PC-9801 ...
... As video games are increasingly the subject of scientific studies, game genres are themselves becoming a subject of study ... early attempt at analysis of the action and adventure genres appeared in a Game Developers Conference 2000 paper 'Mostly Armless Grabbing the 3D World' ... This critiqued a variety of adventure and action games to categorize gameplay and interaction for adventure, action, and hybrid genres ...
7 Sins is a life simulation video game where the player must get to the top of the social ladder and make decisions related to the seven deadly sins ... The game is set in the fictional Apple City ... Throughout the game the player makes decisions based on pride, wrath, greed, envy, lust, sloth and gluttony ...
... Main article Simulation game The term "game" can include simulation or re-enactment of various activities or use in "real life" for various purposes e.g ... Well-known examples are war games and roleplaying ... The root of this meaning may originate in the human prehistory of games deduced by anthropology from observing primitive cultures, in which children's games mimic the activities of adults to a ...
... Video game genres are used to categorize video games based on their gameplay interaction rather than visual or narrative differences ... A video game genre is defined by a set of gameplay challenges ... They are classified independent of their setting or game-world content, unlike other works of fiction such as films or books ...
Famous quotes containing the words video game, video and/or game:
“It is among the ranks of school-age children, those six- to twelve-year-olds who once avidly filled their free moments with childhood play, that the greatest change is evident. In the place of traditional, sometimes ancient childhood games that were still popular a generation ago, in the place of fantasy and make- believe play . . . todays children have substituted television viewing and, most recently, video games.”
—Marie Winn (20th century)
“I recently learned something quite interesting about video games. Many young people have developed incredible hand, eye, and brain coordination in playing these games. The air force believes these kids will be our outstanding pilots should they fly our jets.”
—Ronald Reagan (b. 1911)
“Lyke as a huntsman after weary chace,
Seeing the game from him escapt away,
Sits downe to rest him in some shady place,”
—Edmund Spenser (1552?1599)