Modern Bestiaries
In modern times, artists such as Henri de Toulouse-Lautrec and Saul Steinberg have produced their own bestiaries. Jorge Luis Borges wrote a contemporary bestiary of sorts, the Book of Imaginary Beings, which collects imaginary beasts from bestiaries and fiction. Nicholas Christopher wrote a literary novel called "The Bestiary" (Dial, 2007) that describes a lonely young man's efforts to track down the world's most complete bestiary. John Henry Fleming's Fearsome Creatures of Florida (Pocol Press, 2009) borrows from the medieval bestiary tradition to impart moral lessons about the environment.
Writers of Fantasy fiction draw heavily from the fanciful beasts described in mythology, fairy tales, and bestiaries. The "worlds" created in Fantasy fiction can be said to have their own bestiaries. Similarly, authors of fantasy role-playing games sometimes compile bestiaries as references, such as the Monster Manual for Dungeons & Dragons. It is not uncommon for video games with a large variety of enemies (especially role-playing video games) to include a bestiary of sorts. This usually takes the form of a list of enemies with short descriptions (e.g. the Metroid Prime and Castlevania games, as well as Dark Cloud and Final Fantasy) and may even be central to the plot (Pokemon series).
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