Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“The supreme, the merciless, the destroyer of opposition, the exalted King, the shepherd, the protector of the quarters of the world, the King the word of whose mouth destroys mountains and seas, who by his lordly attack has forced mighty and merciless Kings from the rising of the sun to the setting of the same to acknowledge one supremacy.”
—Ashurnasirpal II (r. 88359 B.C.)
“One of my playmates, who was apprenticed to a printer, and was somewhat of a wag, asked his master one afternoon if he might go a-fishing, and his master consented. He was gone three months. When he came back, he said that he had been to the Grand Banks, and went to setting type again as if only an afternoon had intervened.”
—Henry David Thoreau (18171862)
“In my dealing with my child, my Latin and Greek, my accomplishments and my money stead me nothing; but as much soul as I have avails. If I am wilful, he sets his will against mine, one for one, and leaves me, if I please, the degradation of beating him by my superiority of strength. But if I renounce my will, and act for the soul, setting that up as umpire between us two, out of his young eyes looks the same soul; he reveres and loves with me.”
—Ralph Waldo Emerson (18031882)