Setting
Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.
FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.
Read more about this topic: Zork Universe
Famous quotes containing the word setting:
“We dont arrive at it by standing on one leg or on the first day of our setting outbut though we may jostle one another on the way that is no reason why we should strike or trampleelbowings enough.”
—George Gordon Noel Byron (17881824)
“The trees stand in the setting sun,
I in their freckled shade
Regard the cavalcade of sin,
Remorse for foolish action done,
That pass like ghosts regardless, in
A human image made....”
—Philip Larkin (19221986)
“The setting sun is reflected from the windows of the alms-house as brightly as from the rich mans abode; the snow melts before its door as early in the spring. I do not see but a quiet mind may live as contentedly there, and have as cheering thoughts, as in a palace.”
—Henry David Thoreau (18171862)