Zork Universe - Setting

Setting

Zork is set in "the ruins of an ancient empire lying far underground". The player is a nameless adventurer "who is venturing into this dangerous land in search of wealth and adventure". The goal is to return from the "Great Underground Empire" alive with the treasures, ultimately inheriting the title of Dungeon Master. The dungeons are stocked with many novel creatures, objects and locations, among them grues, zorkmids, and Flood Control Dam #3—all of which are referenced by subsequent Infocom text adventures.

FrobozzCo International is a fictional monopolous conglomerate from the game. FrobozzCo products are littered throughout all Zork games, often with humorous effect.

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Famous quotes containing the word setting:

    “We don’t arrive at it by standing on one leg or on the first day of our setting out—but though we may jostle one another on the way that is no reason why we should strike or trample—elbowing’s enough.”
    —George Gordon Noel Byron (1788–1824)

    “One of my playmates, who was apprenticed to a printer, and was somewhat of a wag, asked his master one afternoon if he might go a-fishing, and his master consented. He was gone three months. When he came back, he said that he had been to the Grand Banks, and went to setting type again as if only an afternoon had intervened.”
    —Henry David Thoreau (1817–1862)

    “Linnæus, setting out for Lapland, surveys his “comb” and “spare shirt,” “leathern breeches” and “gauze cap to keep off gnats,” with as much complacency as Bonaparte a park of artillery for the Russian campaign. The quiet bravery of the man is admirable.”
    —Henry David Thoreau (1817–1862)