Women in The Games Industry
The role of women in the games industry—as professionals and as consumers—has been extensively explored by numerous academic and business groups. Women represent approximately half the population but only constitute a small percentage of video game players. Several different reasons for this have been identified and there is broad agreement that the issue is a problem that must be addressed.
Read more about this topic: Women And Video Games
Famous quotes containing the words women, games and/or industry:
“When lions paint pictures men will not always be represented as conquerors. When women translate laws, constitutions, bibles and philosophies, man will not always be the declared heard of the church, the state, and the home.”
—Elizabeth Cady Stanton 18151902, U.S. womens rights activist, author, editor. The Revolution (August 13, 1868)
“In the past, it seemed to make sense for a sportswriter on sabbatical from the playpen to attend the quadrennial hawgkilling when Presidential candidates are chosen, to observe and report upon politicians at play. After all, national conventions are games of a sort, and sports offers few spectacles richer in low comedy.”
—Walter Wellesley (Red)
“Whatever I may be, I want to be elsewhere than on paper. My art and my industry have been employed in making myself good for something; my studies, in teaching me to do, not to write. I have put all my efforts into forming my life. That is my trade and my work.”
—Michel de Montaigne (15331592)