Learning Oceanography From A Computer Compared To Direct Experience At Sea
This is an example of one of the studies conducted by Winn in which he evaluated the difference of learning in a computer based environment as oppose to learning through direct experience. In this study, two groups of college students learned oceanography. One group learned using a computer simulation of the ocean which included a 3D model, and the other group learned by spending a day in a research vessel and used oceanographic tools. In his discussion of this study Winn makes reference to Kolb’s experiential learning theory because it highlights the significance of direct experience with the environment, as well as the need for abstract concepts in order to learn and apply knowledge. According to Winn, the proper use of metaphors in simulations may allow students to learn abstract concepts better than they would in real experiences. This study took place in Seattle and was focused on the oceanography of the Puget Sound estuary system within Washington. There were 25 students in each group and both groups received a total of three lessons. Two of the lessons were taught by the same professors and covered the same material. For the third lesson the groups were separated to their different settings. One of the limitations of this study was that the students taking the “Virtual Puget Sound” (VPS) experience could only control some independent variables but not others, like for example they could not change the salinity of the water. The results of the study showed “no difference in overall learning between students who used the VPS simulation and those who studied the same material in the field”. However, the study found that students with less experience in water learned more from direct experience, while the simulated ocean experience helped students transfer the knowledge they obtained while working in the computer, to the material presented in class.
Read more about this topic: William Winn
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