Development
Katsuya Eguchi, who managed Software Development Group 2 at Nintendo Entertainment Analysis and Development, produced Wii Sports. With the Wii, Nintendo desired to reach people that had not played video games before. To do this they needed software that allowed both long time and first time players to interact together in a fun way. Nintendo also wanted players to use the system daily and intended Wii Sports to be the console's flagship title to help accomplish this. Wii Sports was designed as a simple introductory line meant to offer something for both gamers and non-gamers. Sports were chosen as the theme because of the widespread familiarity with them. Rather than feature professional athletes or have realistic graphics, the game was designed to be simple so that anyone could play. Gameplay like running towards a ball in tennis was excluded to maintain simplicity. At one point in development, Mario characters were used, but were removed because of feedback from players who preferred Miis. The game supports a 16:9 widescreen ratio and progressive scan, runs at 60 frames per second, and makes use of the Wii Remote's accelerometer to interpret the player's motion. Motion-sensing actions, like pitching and hitting, were prioritized to make them as realistic as possible. Because Nintendo did not expect players to purchase the Wii solely to play Wii Sports, they bundled the game with the console; Nintendo believed players would be more likely to play Wii Sports through this distribution method. They also felt players that enjoyed the game would increase its popularity by word of mouth.
Before the Electronic Entertainment Expo (E3) Media and Business Summit of 2006, the first sport in the game was announced as Wii Sports: Tennis. It was later announced, at Nintendo's press conference prior to E3 2006, it would be part of a sports package. Satoru Iwata introduced this package as Wii Sports, and stated it would include tennis, golf, and baseball. The game was featured as both a video demonstration and an on-stage playable demo. The demo featured Iwata and Reggie Fils-Aime in a doubles tennis match against Shigeru Miyamoto and Scott Dyer, a contest winner. The other sports titles were on display at E3 and shared a similar naming convention to the tennis game such as, Wii Sports: Baseball, Wii Sports: Golf, and Wii Sports: Airplane. At the time, baseball only featured a batting simulation. The airplane title was similar to Pilotwings and required the player to maneuver an airplane through rings within a time frame. It was not included in the final game, but was later incorporated into Wii Sports Resort. At the Nintendo World event on September 14, 2006, Reggie Fils-Aime announced that Wii Sports would be included free with the Wii. The bowling and boxing titles were also introduced.
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