Werewolf: The Forsaken - Comparisons With The Previous Game

Comparisons With The Previous Game

Werewolf: The Forsaken, while thematically similar to the prior game, Werewolf: The Apocalypse, is different in both mechanics and setting details, although there are strong similarities between the two games and their settings beyond the thematic ones.

Werewolves in both games struggle to interact with humanity while maintaining their spiritual and animalistic sides for example, defending their territory. Conflict with other Werewolves of different ideologies was present in Apocalypse. The Pure in Forsaken are far more prevalent, numerous and morally ambiguous than the diabolical Black Spiral Dancers of the prior game, and more roughly parallel the cultural divide between the Native American Tribes (Wendigo, Uktena and the extinct Croatan) and the "European" Tribes (all the others). The primary difference in the conflict is that Werewolves in Forsaken are not set to defend the planetary ecosystem and its spirit (Gaia) from the depredations of human civilization and technology. Furthermore, the decision to behave in a moral fashion is enforced by rules that are foremost and dire: a werewolf could become consumed with derangement and insanity should they become murderers. In Apocalypse, any werewolf who could claim just cause could kill someone—and many were those who might be slain freely outside conscience.

Other design changes have been made with regard to the spirit world; werewolves now have a much more hostile relationship with spirits than they did in the prior game.

Uratha cannot be born from wolves or a pairing between two Werewolves and the war-form can only be held for a very short time.

Read more about this topic:  Werewolf: The Forsaken

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