Development
Viewtiful Joe: Double Trouble! was developed by Clover Studio, a subsidiary of Capcom. The game was first announced under the working title Viewtiful Joe DS at the Electronic Entertainment Expo (E3) in 2004 as an early third-party Nintendo DS release. Development of Viewtiful Joe: Double Trouble! took one year to complete using a team of twenty people helmed by director Junichi Ota and producer Atsushi Inaba. Hideki Kamiya, who was responsible for some previous Viewtiful Joe titles, acted as an advisor and a scenario writer for the game. Takeshi Miura composed the soundtrack.
As Double Trouble! features 3D graphics like previous installments in the series, Inaba explained that the most difficult aspect of the game's development was bringing the world of Viewtiful Joe to the DS with regard to the handheld's limitations, specifically the number of polygons possible for display on the screen. The game requires use of the D-pad, facebuttons, and the DS touchscreen throughout the course of gameplay. Inaba stressed that the touchscreen functionality was designed for the player's finger instead of the DS stylus, as it creates a much more fluid experience during gameplay.
Read more about this topic: Viewtiful Joe: Double Trouble!
Famous quotes containing the word development:
“Men are only as good as their technical development allows them to be.”
—George Orwell (19031950)
“A defective voice will always preclude an artist from achieving the complete development of his art, however intelligent he may be.... The voice is an instrument which the artist must learn to use with suppleness and sureness, as if it were a limb.”
—Sarah Bernhardt (18451923)
“For the child whose impulsiveness is indulged, who retains his primitive-discharge mechanisms, is not only an ill-behaved child but a child whose intellectual development is slowed down. No matter how well he is endowed intellectually, if direct action and immediate gratification are the guiding principles of his behavior, there will be less incentive to develop the higher mental processes, to reason, to employ the imagination creatively. . . .”
—Selma H. Fraiberg (20th century)