Game Play
Progressing in the game involved solving a series of puzzles, with a selling point claiming there to be "thousands of logical puzzles". The Interface was a top down view of the character within rooms inside the castle Valhalla. When the fire button is pressed the player can access icons that have certain actions, these are:
- Map: Represented by an icon of a compass. This function will display a map of the current level
- Look: Represented by an icon of an eye. This function will tell Infinity to inspect the contents of the square directly in front of him and report on it
- Take: Represented by an icon of an open hand. This function will cause Infinity to take the object in the square in front of him.
- Operate: Represented by the icon of a spanner. This function will cause Infinity to attempt to operate the object in the square in front of him.
- Joystick: Represented by an icon of a joystick. This function will return the game play to the walking mode.
- Disk Access: Represented by an icon of a floppy disk. This function will produce an options screen where the player can choose to restart the level, save the current position to disk and load a saved position.
- Mouth: Represented by an icon of a mouth. This function controls how much Infinity speaks, with two modes.
The player can also access a rucksack that contains items that can be picked up during the game. Using the rucksack is similar to how the main menu operates and has the icons Look, Drop, Insert, Drink, and Joystick to return the player to walking mode. Potions can be drank during certain points in the game which effect Infinity's abilities. Infinity's health is measured in a Stamina indicator. If the indicator reaches the bottom then Infinity will die, stamina top-ups can be found during the levels.
Read more about this topic: Valhalla: Before The War
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