Development
First revealed by Game Informer in December 2008, the first teaser trailer shows a weary, wounded Drake marching through a snowstorm to reach a phurba half-buried in the snow. Lead character artist Richard Diamant remarked that the trailer was rendered in real-time, using the game's engine. A second teaser trailer was released soon after, showing a badly wounded Drake stuck in the remains of a wrecked train hanging precariously over a cliff.
Uncharted 2 features an online multiplayer component, the beta phase of which was playable by those who bought early copies of the game inFamous. The beta was also accessible by annual subscribers of the PlayStation Network service, Qore, on June 3, to those who have subscribed to Qore by May 15. The beta codes from Qore began to be sent out on May 8, 2009. Beta codes from inFamous shipped inside the game's packaging, on May 26, 2009. On September 15, 2009, another beta was released and an open beta was released to the EU and US on September 29, 2009, via the PSN store. Both expired on October 12, 2009. In the first year since the game's launch, more than 125 million matches and 10,500 man-years have been played online.
On July 27, Naughty Dog Co-President Christophe Balestra revealed through a Twitter post that the game would not require installation to the PlayStation 3's hard drive.
Read more about this topic: Uncharted 2: Among Thieves
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—Selma H. Fraiberg (20th century)
“Such condition of suspended judgment indeed, in its more genial development and under felicitous culture, is but the expectation, the receptivity, of the faithful scholar, determined not to foreclose what is still a questionthe philosophic temper, in short, for which a survival of query will be still the salt of truth, even in the most absolutely ascertained knowledge.”
—Walter Pater (18391894)
“The highest form of development is to govern ones self.”
—Zerelda G. Wallace (18171901)