Ultraman's Special Powers
This list covers powers used in and outside the series.
- Spacium Ray (スペシウム光線, Supeshiumu Kōsen?): Ultraman crouches slightly forward and crosses his wrists together, with his right forearm vertical and left forearm horizontal in front of it, and the thumb edge of his hands facing his body, to shoot from the outer edge of his right hand a particle/light-ray that kills most opponents. The effect is either an explosion or a fatal burn. The ray can be reflected (see Alien Baltan II) but loses intensity once reflected. The ray can also be negated by similar energy (see Alien Mephilas). Spacium is actually a substance found on Mars that itself is deadly to at least one monster species (the Baltans), as established in Episode 2("Shoot the Invader"), most of which Masanori/Masanari Nihei narrates as Mitsuhiro Ide/Ito in flashback. The Spacium Ray--indeed all of Ultraman's Spacium-type energy attacks--may be based on that substance, but this is never stated as the case in the series. Regardless, the Spacium Ray is perhaps Ultraman's most powerful single weapon, and very few of the monsters he fights are immune to it; Antlar, Keronia, Kemular(except its weak spot) and Zetton are among those few. In Ultraman vs. Kamen Rider, Ultraman uses it in conjunction with a giant Kamen Rider 1's Rider Kick to destroy Sasori-Gadoras, who had managed to absorb the ray earlier. (This weapon was used on nearly all opponents.) In Ultraman Mebius, he used this to destroy Mephilas's blasts. In the movie, he used this on Ukillersaurus, and combined it with Ultra Seven's Wide Shot in an attempt to defeat alien Guts. The name has been mistranslated as "Spacium"; but the root word, "Supe" (スペ in Japanese), comes from スペース (Supessu) a distortion of the English word, "Space" (as in "Outer Space").
- Ultra Slash (ウルトラスラッシュ, Urutora Surasshu?): Ultraman fires a saw-like Spacium-energy ring (a Cutting Halo (八つ裂き光輪, Yatsuzaki Kōrin?)) from his hand. This Halo can slice his opponent in half. The Cutting Halo does have drawbacks, however; a Baltan alien was able to deflect a Halo with his barrier, Gubira was lucky enough to catch a second Halo on his nose rather than be sliced by it, and Keelar was just as lucky to catch a third Halo with his tail. Alien Mephilas destroyed a fourth Halo with his Bare Hand Beam, and a fifth Halo shattered after striking Zetton's barrier. In Ultraman vs. Kamen Rider, Ultraman used this to sever Sasori-Gadoras's tail after Kamen Rider 1 had been struck. (This was used against RedKing and Alien Baltan II, among other opponents.) In the Mebius movie, he used it cut Ukillersaurs' tentacles during the final battle. In Episode 47 of Ultraman Mebius (Urutoraman Mebiusu, 2006), Alien Mephilas was able to evade a pair of the halos Ultraman sent at him for a while, before shattering them with his bare hands.
- Electrical Immunity: When attacked by Neronga in Episode 3 of the series, and by Alien Mephilas in Episode 47 of Ultraman Mebius, Ultraman evidences immunity to electrical or lightning attacks. Not all Ultra-Crusaders have this immunity.
- Ultra Attack Beam (ウルトラアタック光線, Urutora Attakku Kōsen?): By focusing energy from his left hand into a spiral energy beam around his right arm, then directing the energy at a target creature, Ultraman can induce a temporal stasis, in effect paralyzing the target. This is a rare power, Ultraman only used it once, against Keronia in Episode 31, when the Spacium Ray had failed him. Resembles a Karate "Seiken-zuki."
- High Spin (ハイスピン, Hai Supin?): Ultraman can counter temporal/spatial attacks or can damage opponents by spinning rapidly in an upright position. The attack is remote, and does not involve beams, but it can rip space on a local level, cause remote explosions, or create immobilizing rings of force. He used it against Bullton successfully; he also used it against Zetton, who interfered with the attack.
- Ultra Air Catch (ウルトラエアキャッチ, Urutora Ea Kyatchi?) Version I: Using narrow beams from his index fingers, Ultraman can paralyze objects suspended in mid-air. This is followed by a Cutting Halo that divides in two to cut the suspended object into thirds. (He used this power against the second RedKing, who had swallowed a quantity of bombs, so that he could carry the top third, containing the missing bombs, into outer space where they could explode harmlessly.) It is also called Ultra Anti-Gravity Beam (Urutora Han Jūryoku Kōsen?).
- Ultra Air Catch (ウルトラエアキャッチ, Urutora Ea Kyatchi?) Version II: With considerable concentration, Ultraman can converge two parallel swirls of energy originating from his palms to lift an opponent off the ground and repel it. This power also may involve a remote attack, as it was followed by explosive destruction of the target. He used it against Keelar.
- Ultra Psychokinesis (ウルトラサイコキネシス, Urutora Saikokineshisu?): Ultraman's telekinetic power. Used before the Ultra Air Catch Version I. It is also called Ultra Willpower (ウルトラ念力, Urutora Nenriki?).
- Flight (飛行能力, Hikō Nōryoku?): Ultraman can propel himself in a controlled manner through the air. Apparently it takes little energy to do this, as he almost always is able to launch at the conclusion of a fight and get out of sight to change back into his human host. Book sources indicate this is possibly due to special jet boots, but that effect is never in evidence on the television programs.
- Teleportation (テレポーテーション, Terepōtēshon?): In dire emergencies when flying to a location would be too slow, Ultraman can teleport to it instead. Ultraman used this power to return to Earth from Planet R, in order to combat an invading Baltan force in Episode 16. However, this power has a high energy demand and his warning light will usually turn red and/or begin to blink as soon as he arrives at his destination. In the English-language dubbed version only, a peculiar symptom of Ultraman's preparation to teleport is manic laughter. When Ultraman teleports, he leaves behind Hayata's body in its comatose state, and the two cannot re-merge until they are in sufficient proximity. NOTE: Despite the statement in the show that teleportation is a major drain of his energy, when Ultraman teleported from Planet R to Earth his warning light was still blue, and this was also after having destroyed Baltans on Planet R.
- Ultra Current (ウルトラ水流, Urutora Suiryū?): Ultraman can direct a high-pressure stream of water from his fingertips by touching his hands together. This may not actually be water from Ultraman's body, but rather a forced condensation of water in the atmosphere channeled into a stream. It was used to kill Jamila, whose body was water-soluble, and to extinguish the fires caused by Pestar.
- Dynamic Size Change (巨大化能力, Kyodaika Nōryoku?): Ultraman can control his molecular structure, phasing from human-size to giant-size. He places his hands in front of his chest at 45 degree angles, thumb edge facing inward, and then sharply gestures outward. This is not the same as his transformation from human form as Shin Hayata. He used this power only once, to counteract Dada's micronizer ray.
- Clairvoyance Beam (透視光線, Tōshi Kōsen?): Ultraman's vision extends into a wider range of the electromagnetic spectrum than that of humans, at least into infra-red and ultraviolet, and probably further to include gamma rays and X-rays. One manifestation of this power is a beam of energy, resembling a spotlight, that is emitted from Ultraman's eyes, and which renders electromagnetic cloaking devices used by shielded objects and beings inoperative. (Ultraman used it to spot the Baltan spaceship in Earth's atmosphere at night, and the Dada when it attempted to remain invisible.)
- Ultra Chop (ウルトラチョップ, Urutora Choppu?): A standard karate chop, though a more powerful version is accompanied by a flash of energy on impact. Ultraman used an example of the latter to defeat the monster Jirass/Keyra. It is also called Ultra Mist Cut (Urutora Kasumi Kiri?).
- Ultra Punch (ウルトラパンチ, Urutora Panchi?): This is a basic punch, but since Ultraman possesses super-humanoid physical strength, it "has the power of 50 Indian elephants."
- Ultra Kick (ウルトラキック, Urutora Kikku?): Ultraman has a shoe size of 320 mon and Three-Fold Joints (Sanjū Kansetsu?).
- Ultra Swing (ウルトラスウィング, Urutora Suwingu?): Ultraman swings an opponent around several times before letting go, much like a giant swing in professional wrestling. It was used against Keronia and defeated the first RedKing and Terresdon.
- Ultra Eye Spot (ウルトラアイスポット, Urutora Ai Supotto?): When Alien Baltan II's barrier deflected Ultraman's Cutting Halo, Ultraman used this eye beam to neutralize the barrier. It is also called Ultra Discernment (Urutora Gankō?)
- Slash Beam (スラッシュ光線, Surasshu Kōsen?): In his battle against Alien Mephilas, Ultraman used this line of chevron-like bolts fire from his fingertips while the two where in flight, and Mephilas countered with his Bare Hand Beam, which resulted in Ultraman being temporarily blinded.
- Catch Rings (キャッチリング, Kyatchi Ringu?): Ultraman, spinning at high speeds, can produce three yellow energy rings to bind an opponent. It was used on Z-Ton, who managed to break free. It is also called Paralysis Beams (Kanashibari Kōsen?).
- Operation: Star of Ultra (ウルトラの星作戦, Urutora no Hoshi Sakusen?): In The Return of Ultraman Episode 38, Ultraman and Ultra Seven used this tactic to free Ultraman Jack.
- Ultra Separation (ウルトラセパレーション, Urutora Separēshon?): In the 1996 movie Revive! Ultraman, Ultraman created four duplicates of himself to fight various monsters simultaneously.
- Marine Spacium Beam (マリンスペシウム光線, Marin Supeshiumu Kōsen?): A rainbow-colored Spacium Ray used to defeat Zetton in Revive! Ultraman.
- Energy Transfer Beam:In Ultraman Tiga Episode 49, Ultraman used this to replenish Ultraman Tiga's stamina.
- Final Cross Shield (ファイナルクロスシールド, Fainaru Kurosu Shīrudo?): In the prologue of Ultraman Mebius & Ultraman Brothers, Ultraman, Ultra Seven, Ultraman Jack, and Ultraman Ace used this to imprison U-Killersaurs and Yapool in the sea at the cost of their ability to transform.
- Energy Exposure (エネルギー照射, Enerugī Shōsha?): In Ultraman Mebius and Ultraman Brothers, Ultraman, Ultra Seven, Ultraman Jack, and Ultraman Ace gave energy from four directions to Ultraman Mebius, who had been imprisoned by Alien Guts.
- Giga Spacium Beam (ギガスペシウム光線, Giga Supeshiumu Kōsen?): In the PlayStation 2 video game Ultraman: Fighting Evolution Rebirth (released in 2005), Ultraman, who had been pummeled by the Chaos Spacium Beam (Kaosu Supeshiumu Kōsen) of Chaosroid U (Kaosuroido Yū) (but survived) and empowered by the light of the Plasma Spark, used this extremely powerful version of the Spacium Ray to destroy Chaosroid U and save the Land of Ultra from Alien Mephilas's invasion.
- Beta Capsule Transformation: Ultraman's cohabitation within Shin Hayata's body is not entirely unlike the religious or spiritual concept of possession. However, Ultraman does not attempt to control Hayata's decision-making. Instead, Shin Hayata's mind and spirit control his body under ordinary circumstances. Yet it is possible, as evidenced by the many close calls to Hayata's life, that Ultraman can intercede in some way to protect Hayata's body, presumably in the form of accelerated healing of injuries as Hayata would be injured in some episodes. However, injuries that Hayata sustains are not transferred to Ultraman when Hayata activates the Beta Capsule, and Hayata can still be shown as wounded when Ultraman reverses the change, such as one episode when Hayata was knocked off a cliff, injured his left arm, and was shown with his arm in a sling after the fight, and another episode had Hayata blinded by a monster attack but his eyes were restored at the end of the episode. Also, any injuries that Ultraman receives do not transfer to Hayata after Ultraman reverses the transformation. When Hayata was hypnotized by underground aliens in an effort to control Ultraman, the plan failed since they did not count on the fact that Ultraman would be immune to their mind control or, indeed, that the transformation would generate light of such strength that it would totally destroy them. Only the Beta Capsule can trigger the physical transformation from Hayata to Ultraman. Where the Beta Capsule goes when Ultraman is active is not known, but during his first battle with Gomora (Gohora in US version) the Beta Capsule was somehow separated from him by a strong attack from the monster. This also revealed that the Beta Capsule only works for Hayata, as the child who retrieved the capsule tripped its activator switch and nothing happened to either the child or Hayata. When Hayata activates the capsule, Ultraman does not have to appear precisely where Hayata was standing, but he usually does appear very close to that location, and often, but not always, in a similar pose. Should Hayata use the Beta Capsule inside a building, Ultraman can choose to appear from within it or outside of it, even projecting himself during transformation through the specially-reinforced walls of Science Patrol Headquarters. One occasion demonstrates the variability: Hayata was atop a building during a mission where Alien Baltan was attacking, and the Beta Capsule fell out of his reach and landed on a ledge below. With Hayata needing to transform immediately and having no way to reach the device safely, he took an extraordinary gamble by throwing himself headfirst off the building, and managed to grab the capsule and activate it as he fell. Ultraman then appeared on the ground, safely standing on his feet. Ultraman changes back to human form by beaming a spiral of energy from his hands to a point on the ground. Hayata's body materializes within this spiral, and Ultraman's body vanishes. The only episode that showed Hayata split from Ultraman and laying in a coma was when Ultraman teleported from a planet he had destroyed some Baltans on back to Earth so that he could finish off the rest off them. For unknown reasons, Hayata's body was left behind in a deep coma state, possibly in stasis, until Ultraman returned. Either the teleportation power somehow split them apart or else Ultraman left Hayata's body behind to maintain the secret identity.
Despite all these amazing powers, Ultraman has one main weakness: Since Earth's atmosphere leeches away his solar energy, Ultraman can only physically exist on Earth for approximately three to five minutes of Earth time. To signal this, a warning light in Ultraman's chest (called the Color Timer (カラータイマー, KarāTaimā?) in the Japanese-language version) starts out at blue. At the 1 minute mark it starts to blink, and then turns red and blinks faster at the two minute mark. Some sources have given 2:10 as the mark where the timer begins to blink. If the Color Timer/warning light stops, Ultraman will "never rise again." Obviously, at whatever point the blinking begins, Ultraman typically has only a short amount of time left to defeat his foe and return to his human host. However, Ultraman has occasionally been able to extend his operating time by flying towards the Sun and "recharging." In the 2006 movie, Ultraman Mebius and the Ultra Brothers, it was stated that Ultraman, UltraSeven, Ultraman Jack and Ultraman Ace had sealed the monster Yapool behind a barrier at the cost of being unable to transform again due to the constant energy drain needed to maintain the barrier. They told Mebius that if they transformed again while the barrier was up that they risked permanent death. Despite this, and the fact that their color timers began flashing soon into the battle, any time limits or risk of actual death were not in evidence. With the destruction of the barrier and Zoffy and Taro reenergizing the four of them, they were restored to their full power. This would seem to support the idea that the Color Timer acts more as a "fuel gauge," and that the three-minute time limit that Ultra-Crusaders operate under on Earth is more of an average time limit, rather than an absolute. When Zetton defeated Ultraman, his timer was still faintly flashing but he was too drained to fight and collapsed and would have had his timer go out completely if Zoffy had not arrived to recharge him. Subsequent Ultra series have had other Ultra-Crusaders experience total energy loss and their timer and eyes going dark, yet still being revived by an infusion of energy. It is likely that once the timer goes out, the time needed to infuse new energy into the dying Ultra-Crusader is short, and that permanent death is still possible.
Ultraman rarely engages in conversation, and when he does it seems to be in a telepathic manner. In Episode 1, as he reveals who he is and what he must do to keep Hayata alive, his discussion with the clearly unconscious, and obviously dying, Hayata in the damaged TravelSphere can only be explained via telepathy. His conversation with the monster Mephilas does not follow this pattern. Zoffy also speaks to Ultraman in the final episode while the two are in Zoffy's TravelSphere, though it is not made clear if this is telepathic. Otherwise, Ultraman does engage in vocalizations, specifically the shouts and barks he makes in reverberating human-like cries ("kiais") while fighting a monster. Although these sounds and other grunts of exertion are most common, Ultraman also has one oft-repeated, and now extremely iconic phrase that he clearly utters: "Shuwatch" (シュワッチ, Shuwatchi?), which he shouts when jumping into the air to fly. In Japanese pop-culture, "Shuwatch" or 'Shoowatch' has been the phrase most associated with Ultraman.
Ultraman is one of the few Ultra-Crusaders who remains connected with his human host; despite being separated by Zoffy in Episode 39. Ultraman would return to recombine with Hayata after Ultraman had his warning light, which Zetton had damaged, replaced. In this case, Shin Hayata still serves as a vessel for the mighty alien warrior, as first revealed in Episode 38 of the Return of Ultraman series, in Episode 34 of Ultraman Taro, and Episode 47 of the Ultraman Mebius series and movies. NOTE: Ultra Seven, Ultraman Leo, Ultraman 80 and Ultraman Mebius used their powers to create human forms for their use and did not share their existences with any human host.
Read more about this topic: Ultraman, Characters
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