Game Mechanics
Ultima Online continued the tradition of previous Ultima games in many ways, but due to advancing technology and the simple fact that it was Origin's first persistent online game, there were many new game mechanics as well. Partially designed as a social and economic experiment, the game had to account for the widespread player interaction as well as deal with the long history of players feeling as if they were the center of attention, as had been the case in single-player games. New to both the developers and the players, a lot that was planned never happened, and a lot that was unexpected did, and many new game mechanics were integrated to compensate.
Read more about this topic: Ultima Online
Famous quotes containing the words game and/or mechanics:
“The savage soul of game is up at once
The pack full-opening various, the shrill horn
Resounded from the hills, the neighing steed
Wild for the chase, and the loud hunters shout
Oer a weak, harmless, flying creature, all
Mixed in mad tumult and discordant joy.”
—James Thomson (17001748)
“It is only the impossible that is possible for God. He has given over the possible to the mechanics of matter and the autonomy of his creatures.”
—Simone Weil (19091943)