Tyranids - History

History

The hive fleets so far introduced by Games Workshop include Hive Fleet Behemoth, Hive Fleet Kraken and Hive Fleet Leviathan.(There are also other splinter fleets which are big enough to class as hive fleets) It is noted that these names are those ascribed to the Tyranid incursions by the scholars of the Imperium, rather than the Tyranid civilization themselves. There is no evidence shown in the fiction that Tyranids have language or civilization as understood by the protagonist civilizations native to the Milky Way. In many stories they communicate with a complex array of insectile clicking and buzzing noises, as well as reptilian war cries, growls and hissing sounds. Tyranids are thought to communicate via a strong synaptic link to the hive mind. The synaptic conductors use the link to press the Tyranids onwards, communicating with them telepathically.

There have been three major Tyranid hive fleets to date; Hive Fleet Behemoth and Hive Fleet Kraken of whom both were defeated, and Hive Fleet Leviathan which is one of the current threats to the known galaxy. There are many other Tyranid hive fleets that have been destroyed or are still emerging, such as Hive Fleets Jormungand, Colossus, Tiamet, Scarabus, Ouroboris, Nemesis, Reatherus and Splinter Fleet Hydra among many others.

Games Workshop introduced Genestealers in the 1980s in the game Space Hulk, and later included them in Space Crusade, along with the short-lived Genestealer Magus. The first recognizable incarnation of Tyranid warriors appeared in Advanced Space Crusade in 1990, featuring biological weaponry such as boneswords and deathspitters.

Tyranids were first mentioned under the heading Tyranids and the Hive Fleets in Warhammer 40,000: Rogue Trader, and were illustrated in a form not too different from that of Gaunts.

The first Tyranids used conventional, non-biological equipment such as lasguns and flak armor (although the rulebook stated that these represented organic equipment with similar capabilities). The principal unit available to the Tyranids was the Zoat, a centaur-like creature enslaved to fight on the behalf of their Tyranid masters.

Second Edition Warhammer 40,000, released in 1993, featured the Tyranids in the supplemental books Wargear and Codex Imperialis, and then later in their own devoted army Codex. An extensive model range was released, representing most of the units described in these publications. The army was, however, very different from the factions previously seen in the game.

The Tyranid player now had access to a range of unit types roughly equivalent to that of the other factions, including the Hive Tyrant, Termagants, Hormagaunts, the main adversary in Space Hulk Genestealers, Gargoyles previously seen in Epic 40,000, Tyranid Warriors, the Carnifex, Zoanthropes (a Tyranid psyker in addition to the Hive Tyrant), Lictors, and the Biovore.

In the Tyranid supplement to Third Edition Warhammer 40,000 there was an emphasis on revamping the rules for the various units while maintaining the overall structure of the army, so that veteran players would not find their older collections unusable or less useful in the new edition. The supplement did however add some new units and adjust the behavior of others. A brand-new model range, somewhat different from the older one, was released to coincide with the new publication. New units included: the Tyrant Guard and Raveners.

The Third Edition Codex, as with a number of subsequent publications, included an army list which permitted far greater flexibility to the player than previous army lists, allowing extensive customization of units. Unit types noted as a 'Mutable Genus' in the main army list were permitted to be extensively modified by choosing from numerous options in the 'Custom Hive Fleet' section of the book. The options available bore a resemblance to the random equipment tables featured in Rogue Trader, but were no longer randomized.

The nature of the army list in Third Edition further cemented the Tyranid army's reputation for fielding vast numbers of models, allowing the player to overwhelm an opponent with weight of numbers. This was even more pronounced in the variant Seeding Swarm army list published in White Dwarf and later in Chapter Approved, which represented the initial stages of a massive Tyranid assault and even further emphasized the use of many expendable, 'cannon-fodder' type units.

The release of the fourth edition codex added a new model range, new rules, and new units, most notably the Broodlord, and revamped units such as the Carnifex. This new codex also enables Tyranid players to field a grand total of eight large Tyranids to be fielded in a medium-sized battle, although the player would still have to field compulsory troop choices. With this concept Tyranid armies can now boast either the many troops and/or a just few powerful units. One of the more overlooked abilities was the new "without numbers" rule, which allowed for literally an unlimited number of gaunts in a single game, emphasizing the "cannon-fodder" trait of the Tyranids.

A new Tyranid codex was released on January 16, 2010, written by Robin Cruddace. It included 15 new species of Tyranid, and legendary heroes like the Swarmlord, Old One Eye and the Doom of Malan'tai. In addition, some models saw a point cost reduction, which allowed certain Tyranid armies to field more units, although this was not the case for all Tyranid units.

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