Advanced Tracks To Telluride
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Tracks to Telluride board is used |
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| Players | 2–6 |
|---|---|
| Age range | 13–adult |
| Setup time | 5 minutes |
| Playing time | 4–6 hours |
| Random chance | Medium |
| Skill(s) required | Resource Allocation |
Advanced Tracks to Telluride is an expansion for the Tracks to Telluride game that uses the same map and rules with some rule additions. The game was developed by John Bohrer with playtesting by the Edgewood Gaming Group, the Trout to Telluride Club and the Pittsburgh Smoking Engineers.
There are now four seasons, and the spring and fall may be mild or harsh (snowy). The game starts in a mild spring. During winter and harsh seasons, track needs to be plowed to be passable. During winter, snowplows may become stuck in passes, unable to plow any further the entire season. During winter, there is no building of new track, and an additional cost to build new track during harsh seasons. Each of the three types of snowplow can plow a different amount of track, but only the lowest technology (blade) is available at the beginning of the game. Each of the three types of snowplow will plow a different amount of track, but a given snowplow will plow the same amount of track regardless of the gauge.
A railroad may build dual-gauge (both narrow-gauge and standard-gauge) track for a one-time surcharge of $25. Each section of track converted to dual-gauge costs the same as narrow-gauge track. Existing, plowed track may be converted to dual-gauge even during harsh and winter seasons, but at an additional cost.
A railroad will receive a "regional bonus" if it is the only railroad to have plowed track during a season in certain cities. Instead of a railroad getting an exclusive contract for a mine and receiving that mine's income, any railroad that has plowed track during a season to a mine will receive a share of the income. Standard gauge railroads received two shares to the narrow-gauge railroads' one.
Track maintenance costs must be paid for at a cost of one dollar for every:
- Six hexes of narrow-gauge
- Four hexes of standard-gauge
- Three hexes of dual-gauge
Any player may choose to end the game once one of the ten game-ending-conditions has been met. The game winning conditions is the same as for the Tracks to Telluride for the first nine conditions. However, if the someone ends the game because of the tenth condition, a railroad has saved at least $300, then the railroad with the most money wins.
Read more about this topic: Tracks To Telluride
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