Development
The Touhou Project is a one-man project by a Japanese game maker, ZUN, who does all the graphics, music, and programming alone, with the exception of the dual effort with Twilight Frontier in Immaterial and Missing Power, Scarlet Weather Rhapsody, Touhou HisÅtensoku, and Hopeless Masquerade.
The idea of Touhou first came to ZUN during his high school years, when shrine maiden-themed games were in the minority. "It would be nice to make shrine maiden games," he thought, and often imagined the music that would go with such games. He went to college, hoping to compose music for fighting games, since they were popular at the time due to Street Fighter II. However, he decided that in order to put his music into games, it would be easier to make his own game to go with it, thus the first Touhou game, Highly Responsive to Prayers, was released in 1996. The first game was originally intended as a practice in programming. Touhou only became a shooting game series starting from the second game, because the popularity of shooting games had revived due to RayForce and ZUN had long been a fan of such games. ZUN remarked how the general theme and direction of Touhou only started coming together in the sixth game, Embodiment of Scarlet Devil.
ZUN develops his games with Visual Studio, Adobe Photoshop, and Cubase SX, according to his interview in Bohemian Archive in Japanese Red.
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