TimeSplitters 2 - Development

Development

In February 1999, 15 months before the release of Perfect Dark, several members of Rare that were part of the GoldenEye 007 development team, including Steve Ellis, Karl Hilton, Graeme Norgate, and David Doak, left to form their own company called Free Radical Design. After they developed the first TimeSplitters, TimeSplitters 2 went into development, trying to create a more fulfilling story mode alongside the Arcade and MapMaker modes. It was also one of the first multi-platform games to be re-released on both the PlayStation 2 Greatest Hits and Xbox Platinum labels.

The location of the health bar and other gameplay features are reminiscent of GoldenEye 007 and Perfect Dark. The game engine present in TimeSplitters 2 is also very similar to the one present in GoldenEye 007. They both contain a similar aiming system and both lack the ability to jump.

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